Sunday, December 8, 2019

The Best Gifts For Pokémon Fans

Everyone loves Pokémon, and you'll be able to show the world how much you appreciate the darling little Pocket Monsters with some of these awesome gifts on offer. Whether you know aspiring Pokémon Masters or friends and family just looking to get into the craze, these options should delight any fan, young or old.

Just be careful, because you may end up hoping you can keep some of these great picks for yourself. When they're this affordable, you may as well! From water bottles to functional banks that even feature little Pikachu swiping your pocket change, there's something for everyone here.

Pokemon: Detective Pikachu Blu-Ray

Detective Pikachu

Detective Pikachu, the first live-action Pokemon movie, is a near-masterpiece we still can't stop thinking about. You owe it to yourself to bring home this mind-blowing translation of the Pokemon universe and relive its weird majesty again and again.

Buy it Here

Pokemon Sword and Shield for Nintendo Switch

Pokemon Sword / Shield Steelbook Double Edition

Based on early sales numbers, chances are you already bought Pokemon Sword and/or Shield, the first core Pokemon RPGs for a home console the Nintendo Switch. Stupid Pokedex controversy aside, this is a great game, introducing exciting open-world aspects we can't wait to see expanded in later games.

Buy it Here

Detective Pikachu Interactive Talking Plush

After watching Detective Pikachu, you're going to want a hat-wearing, coffee-sipping, word-talking electric mouse of your very own. This interactive talking plush is your best option.

Buy it Here

Pokémon Poké Ball Waffle Maker

Pokémon Poké Ball Waffle Maker (Photo Credit: ThinkGeek)

Upgrade your breakfast of champions with this Pokémon Poké Ball Waffle Maker. It creates delicious golden Poké Ball waffles in a pinch, all you have to do is plug it in, pour your batter, and cook for four to five minutes. Just make sure to invite your crew over for brunch, because this waffle maker beats avocado toast and mimosas.

Buy it Here

Pokémon Pikachu Coin Bank

Pokémon Pikachu Coin Bank (Photo Credit: ThinkGeek)

Not only does this bank feature a Poké Ball image on the front, but it also does something pretty neat. When you put a coin on the plate, little Pikachu reaches out to grab the coin and pull it back into the bank. What better incentive to help you and your friends save money? Know someone getting ready to get married? Help them start a rainy day fund with this conversation piece and working bank!

Buy it Here

Pokémon Cereal Bowl Set

Pokémon Cereal Bowl Set (Photo Credit: ThinkGeek)

Catch 'em all (and a good breakfast) with this Pokémon Cereal Set. It comes with four bowls, including a Pikachu-printed one for your favorite granola, Cheerios, and more. Gift this set to a friend and yourself if your dishware needs some TLC.

Buy it Here

Pokémon Trainer Duffle Bag

Pokémon Trainer Duffle Bag (Photo Credit: ThinkGeek)

Carry all your important trainer necessities with this awesome and sturdy duffel bag. Whether going to the gym or setting off on a new Pokémon adventure, it should have plenty of space to hold everything you could possibly need, and then some. Plus, it lets the rest of the world know what your life mission is: training Pokémon with the best of 'em!

Buy it Here

Pokémon Golden Lotus Flowers Backpack

Pokémon Golden Lotus Flowers Backpack (Photo Credit: ThinkGeek)

Need a new backpack for hauling your weekend outfits to a friend's? Going to school? Cop this Goldeen-adorned backpack with a righteous pattern, or give it to someone you know with some serious Pokémon style. It looks like it should be able to weather some serious abuse, so it looks like the perfect candidate for school use as well.

Buy it Here

Pokémon Over-Ear Headphones w/ Mic

Pokémon Over-Ear Headphones w/ Mic (Photo Credit: ThinkGeek)

Cue up your favorite tracks from the Pokémon anime series and bump 'em with these attractive Pokémon headphones. They look just like the iconic Poké Balls you capture the adorable monsters with, and they'll definitely help you or your giftee to make new friends while hanging out in the world. That's an easy way to make new trainer acquaintances, you know!

Buy it Now

Pokémon 20-Once Glass Water Bottle

Pokémon 20-Ounce Glass Water Bottle (Photo Credit: ThinkGeek)

Stay hydrated with this sturdy glass water bottle. It's covered in Pokémon and other fun things from the series, so you can make sure you're getting enough water on the go as well as looking cute. It's tough to do all that at once, but somehow this bottle does it all. That makes it a must-buy.

See it Here

Poké Ball Print Skirt

Poké Ball Print Skirt (Photo Credit: ThinkGeek)

Make a statement with this unique printed Pokémon skirt, rife with Poké Balls all over it. Pair it with a nice solid-colored top to keep everyone's attention on this statement piece, which is an excellent gift for any fashion-conscious Pokémon fan in your life, and there are a ton of us out there, thank you very much.

Buy it Here

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Saturday, December 7, 2019

Pokémon Masters Adds Mewtwo & Team Rocket Leader 'Giovanni'

A new sync pair has arrived in Pokémon Masters, which means you will have new character pairs to acquire and new story content quests to complete.

The new pair arriving in the game are Giovanni, the leader of Team Rocket, and his Pokémon Mewtwo.

Those who have played the original Pokémon games on Gameboy will no doubt remember the extreme power that Mewtwo had, so there's a fair chance this will be a pair that you want to grab.

The pair is part of an in-game event

As has been customary with other new sync pairs in the game from launch until now, Giovanni and Mewtwo will be part of an in-game event that players will progress through.

The event, called Lurking Shadow, only lasts till December 18 so anyone planning to pick up this sync pair for their collection will want to get started as soon as they can.

Keep in mind you won't get the pair immediately. First you will need to play through the story of their arrival. As part of that you'll battle Giovanni and Mewtwo, and then gain the ability to pick them up as a sync pair that you can use alongside your main character.

You will need to play event content to unlock special moves for the pair

In addition to gaining the duo from the event, you will need to play the event content to access some stuff for them. Specifically higher levels and certain abilities.

Unlocking the level cap can only be done with a certain type of item. And, you can only acquire that item from the event content. Certain special abilities will also require these special event items.

What that means for players is that you shouldn't stop playing Lurking Shadow missions or quests simply because you now have Giovanni and Mewtwo. At least not if you want reach max level and acquire new moves.

The max level has been increased to 120 from 100, and will apply to all your sync pairs. So once you unlock it you can raise more pairs up to that level than just Giovanni and Mewtwo.

You will also learn about Giovanni and Mewtwo's connection to the game's main antagonists Team Break. So if you're playing this game partly for the story then there's more incentive to participate in the event.

Lurking Shadow is currently live within the game, which means you can login right now and get started.

Friday, December 6, 2019

Legendary Pokémon Mewtwo and Giovanni Now Available in Pokemon Masters

[unable to retrieve full-text content]Legendary Pokémon Mewtwo and Giovanni are now available in Pokemon Masters. More information was detailed in a press release. Giovanni and Mewtwo will be featured in an in-game event titled "Lurking ...

Thursday, December 5, 2019

You Can Now Recruit Mewtwo and Giovanni in Pokémon Masters

The Legendary Pokémon Mewtwo and sync partner Giovanni are now available in Pokémon Masters, and you can recruit them right away.

To do so, simply beat the new in-game event Lurking Shadow, which will run between now and December 18.

You'll learn more about the Pokémon and its master and why they have arrived on Pasio during the new story content, which also details their relationship with Team Break.

That's not all either. The level cap has been increased to 120, giving you a new excuse to play, and you can also recruit Grimsley and Liepard.

If you're interested, you can grab Pokémon Masters or the update right now on Google Play to get recruiting the new Pokémon.

What’s the enduring power of ‘Pokémon’? A newbie and expert discuss over ‘Shield’ and ‘Sword’

About two years ago I was in the presence of royalty.

Junichi Masuda, long instrumental in driving the development of the "Pokemon" franchise, stood up at the end of our 45-minute interview at the Electronic Entertainment Expo. After goodbyes, via a translator, there was a brief awkward moment as no one appeared to be moving. A Nintendo rep noticed the tension and quietly asked if I wanted a photograph with the master game developer.

Nintendo and Masuda were so accustomed to accommodating requests for a picture that it was practically an anomaly when there wasn't one, even in this professional setting. Masuda has been with the "Pokemon" series since its mid-1990s beginnings and is therefore a key figure in one of the most prominent cultural mainstays of the past two decades, an interactive creator who has had a major hand in generation-defining pop-art.

When the early wave of the "Pokemon" craze hit in 1996, I was nearing the end of high school; my interests were more "Trainspotting" and "Quake" rather than Pikachu and Squirtle. My first "Pokemon" experience was "Pokemon GO," more of an augmented reality sensation than a proper "Pokemon" adventure. When I spoke to Masuda it was before the release of "Let's Go, Pikachu!" and "Let's Go, Eevee!" and a full year before this year's "Sword" and "Shield" entries in the series, games that will assuredly be among the biggest of 2019. Nintendo has already stated that the games sold more than 6 million copies in their first weekend of release.

During my time with Masuda, I wanted to know not just what I've been missing, but why "Pokemon" endures. His first thought: The world of "Pokemon" is "comical." And more than that, "It's a kind feeling."

"We're definitely very careful about that," Masuda said of the cartoonish role-playing games that feature trainers raising mystical creatures and sending them off into battle. "We're not trying to portray realism, in terms of real-world realism. We want to show off this cool fantasy setting, but within that fantasy setting create a consistent realism. Even though there's moves that poison the opponent, we still make those effects that don't look super serious or intimidating."

Battling giant "Pokémon" is new to the games "Sword" and "Shield." (Nintendo/Nintendo/TNS)

After a couple of weeks playing "Pokemon Sword," I'm charmed. The game is full of sly asides that bring a smile to my face, whether it's nonsense weirdness such as "Ball Guy," a dude with a "Pokemon" ball as a head, or a brief run-in with some toxic fans — a moment that feels very in tune with 2019 social media, not to mention some of "Pokemon's" own community who have been acting personally attacked that the new games feature a pared-down roster of little monsters.

But while I've been having fun, I still wanted to better understand what makes "Pokemon" a cultural force, one that remains a global franchise that can rival the Marvel Cinematic Universe.

Luckily I work with Tracy Brown, a peer and friend whose "Pokemon" knowledge vastly outshines my own. (Earlier this year, she covered the "Detective Pikachu" film.) We decided to play "Sword" and "Shield" concurrently, to see how a knowledgeable fan and a newcomer view the same game and, in turn, what makes "Pokemon" universal.

So Tracy, what's your initial takeaway of the new game, and what about "Pokemon" continues to speak to you?

TRACY BROWN: I am having a blast with the new "Pokemon." As a person who grew up on a steady diet of kaiju movies and Japanese curry rice, a lot of the new features introduced in "Sword" and "Shield" — like battling giant Pokemon and cooking all kinds of curries — could not have been better tailored to appeal to someone like me. I've spent a significant amount of time on these side activities while ignoring the main narrative.

But I'm getting ahead of myself.

The draw of "Pokemon" for me has always been the Pokemon themselves. They're cute and they're weird and there are so many different kinds of them. The excitement of each new game is encountering brand new Pokemon and trying to catch them all. Picking a partner Pokemon at the beginning of the game is still one of my favorite parts because they basically are your in-game best friend as you go on this journey.

As I've grown older, I've also started to appreciate the sort of gentleness of the game's fantasy world. That might sound weird since the point of the game is to have little creatures battle each other, but this is a world where parents are OK with 10-year-olds setting off on cross-country adventures to chase their dreams with nothing but a backpack and a pocket monster.

Plus, there are free medical facilities that heal Pokemon. There are some bad guys and crime syndicates, but their plots can be foiled by kids. It's a beautiful, simple world to escape to, which I think "Sword" and "Shield" has really leaned into by playing up the pure joy people within the world get from watching Pokemon battles and the celebrity that comes with being a champion Pokemon trainer.

The "Pokémon" world has a sense of magic. (Nintendo/Nintendo/TNS)

My perception from how some of the gameplay has evolved over the years is that "Sword" and "Shield" are pretty new and casual player friendly.

How are you finding the game, Todd? And most important, what starter Pokemon did you choose?

TODD MARTENS: I didn't know what "starter Pokemon" even meant until a few years ago. I've come to realize that this choice of which creature to raise and be the primary fighter throughout the game can cause a great deal of stress to series regulars, but I didn't overthink it.

I went with Sobble, since at the start Sobble sort of looks like a walking, sad little teardrop. Another starter, Scorbunny, struck me as overly confident and I tend to find that trait a turn-off, so give me the sad "Pokemon." That being said, Sobble has now grown into something akin to a sullen teen, so I might be scared of Sobble at the moment.

I definitely feel like "Sword" and "Shield" are overtly friendly to newcomers in ways some of the other core games in the series didn't strike me. It's curious to me that you noted how these titles sort of play up the joy of the world, in turn maybe fleshing out the world a bit. I know "Detective Pikachu" is an oddity and an outlier in the world of "Pokemon" — a vastly different type of game experience — but the film appealed to me because of the relationships with "Pokemon" and showing what a world with "Pokemon" may look like.

BROWN: Yes, and I think "Pokemon" being a multimedia franchise has definitely helped enrich the core story of the games over the years.

I think "Sword" and "Shield" lets players see a world where you can really understand why a kid would want to take this journey into becoming a Pokemon champion. You also get glimpses as to how and why certain gym leaders — the various "bosses" players must challenge to advance in their journey — are in the positions that they are in. The game's coming-of-age quest is that much more compelling when everything is fleshed out.

These elements are definitely reflective of the ways the "Pokemon" games have evolved, and I think speaks to why some of us keep coming back for more. (That is, in addition to the fun of catching and watching your Pokemon evolve.)

I also want to point out how the different reasons we picked different starter Pokemon shows how varied the experience can be. What you saw as overly confident in Scorbunny, I just took as excitable athlete. I picked the energetic bunny (who has since evolved into something like a soccer champion) partly because he was cute, and also because past "Pokemon" has taught me that there are generally more water-type Pokemon (like Sobble) in the game than fire-types (like Scorbunny), so it made a bit more strategic sense.

But that prior knowledge is not at all crucial to enjoy the game.

Pokemon Sword/Shield (Nintendo/Common Sense Media/TNS)

MARTENS: One of the primary appeals of games is that they can become unique stories to those who play them, regardless of the game's plot, largely because they can be open-ended enough to allow for individual exploration. I like the way you've latched onto some of the game's cultural explorations. In my early hours, I was taken with its sense of eternal playfulness, how the unknown — and growing up — is viewed with a mix of curiosity and apprehension. I'm thinking of when one of the characters expresses shock that someone once left town and came back in "real estate," as if they had forsaken the magic of "Pokemon."

I had read a little about how the game includes nods to climate change — I was struck by reports in numerous other outlets that noted horrific changes to Corsola, a coral "Pokemon" — but I don't think "Pokemon" is out to make a statement. While one could draw conclusions from the coal mines and adult businesses, I found the reason I wanted to spend time in this world was because it embraces players with a hug. There are real-world realities here and there, and therefore I wouldn't say this is a a child's game but a game that captures the point of view of the young, hopeful at heart.

I was reminded of a comment from Masuda when I asked him to reflect on how now multiple generations have fallen for "Pokemon," and he more or less said it's because "Pokemon" doesn't try to age with its players. Masuda talked about his love of shoot-em-up arcade games of yore and how their increased complexity and difficulty meant they were only speaking to the same people year in and out. He didn't want to take the game "in a direction that's not approachable," he said.

"I think a lot hardcore fans maybe want us to pursue a more realistic, heavier, hardcore, dark portrayal," he said. "I of course listen to their feedback but I try to go in the direction that we lay out for ourselves. One example I go back to: I was always a big fan of the shoot-em-up genre. But that genre would keep going in a more hardcore, hardcore, hardcore direction until they got to a point that where only a few people could enjoy it."

My biggest fear before starting the "Pokemon" game was there would be two decades of lore and myths and a language that I just wouldn't understand, like someone watching "Avengers: Infinity War" without having seen other Marvel films. I was pleased that "Pokemon" essentially laid out the welcome mat.

Wednesday, December 4, 2019

Apple Announced Its Picks for Best Apps of 2019

a screen shot of a video game © Apple

Apple released its picks for the best apps and games of 2019 at an event in New York City on Monday.

It also identified what it deemed were the most important trends that drove app development in the past year — namely reimagined franchises (like Pokémon Masters and Minecraft Earth) and apps that allow for easy content creation (like Anchor and Wattpad).

"We are excited to announce such a diverse group of 2019 App Store winners, showing that great design and creativity comes from developers large and small, and from every corner of the world," said Phil Schiller, Apple's senior vice president of Worldwide Marketing. Here are Apple's picks for best apps and games of 2019 — at least on Apple devices.

   Mac App of the Year

Affinity Publisher by Serif Labs

Making books, magazines or other layout-heavy projects requires serious publishing software, but often comes at a high cost. Affinity Publisher's affordable price and integration with other Serif Labs apps (like Affinity Photo and Affinity Designer) means you can take advantage of multiple features without ruining your workflow, switching apps or breaking the bank.

   Mac Game of the Year

Gris by Devolver & Nomada Studio

Gris is a visually arresting platformer-puzzle game about a woman exploring the world after losing her voice. It's short — you can finish the game in a few hours — but once you're done, you'll be glad you experienced developer Nomada Studio's artistic endeavor, one that will tug at your heartstrings and amaze you with its wordless storytelling.

   iPad App of the Year

Flow by Moleskine

Moleskine's Flow is a drawing and sketching app, one that attempts to simplify the drawing experience by doing away with the traditional "sketchbook" idea found in other drawing apps. Instead, Flow's sketchbook is a timeline, letting you swipe for more space or scrub through your drawing history like you would a YouTube video. Combined with a new approach to creating brushes and editing layers, Flow is a great addition to your catalog of artistic apps.

   iPad Game of the Year

Hyper Light Drifter by Abylight & Heart Machine

Though originally released in 2016, lauded indie game Hyper Light Drifter came to the iPad this past summer. With beautifully-done retro visuals, fast-paced action sequences and notoriously difficult gameplay, the game provides a rewarding experience for those willing to stick it out and endure more than a few losses on their quest to understand what happened to their now-apocalyptic world.

   Apple TV Game of the Year

Wonder Boy: The Dragon's Trap by DotEmu

Once an '80s classic, the reboot of the platformer-adventure game Wonder Boy: The Dragon's Trap features gorgeous hand-drawn animations and beautiful 2D environments to explore. If you're feeling nostalgic, you can even switch between a more 8-bit style reminiscent of the original and its more modern look.

   Apple TV App of the Year

The Explorers by The Explorers Network

The Explorers is an exploration-based social network, where people share images and video of the natural world's splendor for you to view on your iOS device or Apple TV. The Explorers supports recordings up to 8K, lets you explore by location, and makes it easy to create lists of favorite images and videos.

  Apple © Apple Apple   iPhone Game of the Year

Sky: Children of the Light by thatgamecompany

Puzzle game Sky: Children of the Light channels developer thatgamecompany's artistic expertise, that it flexed in games like Flower and Journey, to create a beautiful and vibrant world shared by you and other players in this always-online game. Prepare to go on a quest to send fallen spirits back to heaven while collaborating with friends to solve puzzles and collect prizes.

   iPhone App of the Year

Spectre Camera by Lux Optics

Spectre Camera makes long-exposure photos easier, even without a tripod, thanks to some handy AI software. Its scene detection can automatically adjust to capture light trails at night, and computer vision software helps with image stabilization, so your jittery hand doesn't ruin your photos.

Apple Arcade Game of the Year

Sayonara Wild Hearts by Annapurna Interactive & Simogo

Available on Apple Arcade, Sayonara Wild Hearts is a music-fueled adventure game with speeding motorcycles, clashing blades and cool outfits. Its on-rails gameplay is dead simple — collect hearts, time button presses and avoid obstacles — but always exciting, and looks fantastic.

Tuesday, December 3, 2019

What Pokémon Sword and Shield tells us about modern Britain

Pokémon

What if we told you that there exists a Britain not tormented by the prospect of a general election? A Britain where the sun shines perennially over smiling folk ensconced in chocolate box villages, folk not pathologically obsessed with immigration? A Britain where the young don’t despise the old, because the old aren’t insistent on reducing the planet to ash? A green and pleasant land and workshop of the world unified under a single, golden imperative â€" gotta catch 'em all!

Last week Nintendo released its eighth generation of Pokémon games, the typically symmetrically titled Sword and Shield. For those who haven’t become a Pokémon Master since the halcyon days of Red and Blue â€" perhaps put off by rumors of ugly new creatures resembling ice creams and shoes â€" this release demands your attention for at least two reasons. The first: Pokémon is finally, actually 3D. Such news is a joy, particularly for those of us spinning in the abyss of our obscure little desk jobs, secretly dreaming of the wide open road and roughhousing with their trusty boy Squirtle. Until they plug us into the Pokémon matrix, this is the closest we will come, friends.

The second reason to get worked up about this latest iteration is that it’s set in the UK, or at least a land inspired by it. Intrigued by the elements a Japanese toy conglomerate might pinpoint as key to our national character, I set off to Galar, dreaming of lands strong and stable, and actively blocking out background noise from real life â€" even the Pokémon world is currently racked by its own “Dexit” crisis.

Like all Pokémon games, you are asked to name your protagonist, and like all Pokémon games, you are required to name them foolishly (although within a strict character limit). So it’s with extreme excitement that David Camero sets out on his quest across pseudo-Britain. (I now comprehensively regret this name.)

At the game’s outset, Camero hulks on the couch, glued to his smartphone, no doubt checking the latest YouGov polls. It’s at this point that I get an unwelcome reminder that the music in the Pokémon series is interminable. I recommend lowering this and replacing it with the smooth hits of a British national treasure â€" Craig David, I choose you!

I check around for trappings of Britishness. There’s a cup of tea on the table; a puzzling selection of abstract and landscape art crowd the walls. I’m dressed in traditional British uniform â€" curling polo, ripped skinny jeans and blocky little clogs. I look ready to douse myself with Lynx Africa and hop on the next train to Reading festival.

My “mum” â€" notably, not mom â€" corners me on my way out, adorned in flowery wellies. She wishes me well but, in a concern familiar to most British mothers, warns me not to enter the forest. I breeze past her, intent, in the words of prominent Brexiteer Dan Hannan (and many others), of stepping off the doorstep, out into the sunshine, and into the summer meadows beyond. Mum is cool with me hitting the old dusty trail, later handing me a few quid and shooing me out the door, no doubt concocting plans to rent out my room.

The world of Galar is a thing of pastoral beauty, an idyll of green fields, serene windmills and happy sheep (Pokémon). The National Trust would be proud. We reside in Postwick town, over the rolling hills lies Wedgehurst. Later, you visit a bounty of delightfully named cities, like Circhester and Spikemuth and Wyndon. (The latter known for the popular aphorism, attributed to the creator of the first Pokedex, “when a man is tired of Wyndon; he is tired of life.”)

Unfortunately, I’m halted in my quest by my “friend” Hop, a real loudmouth know-it-all who sports a gaudy shearling jacket and lives in palatial Victorian palace that leers over the town. It’s here I get a first taste of Nintendo’s attempt at British slang, which takes the form of Hop’s bullying. "No wandering into the tall grass if you've got no Pokémon of your own, mate” he chides me; notice the mean placement of that comma. “You’re pants with directions,” he says later, triggering years of embarrassment about my dyspraxia. I long for the ability to thwack him on the nose, and for him to go away and let me get on with solving more pressing questions (Like why does Mum wear her wellies in the house, when the sky outside gleams blazing blue?).

After I’m gifted my first Pokémon by the league champion, Hop’s brother who repeatedly pulls the Freddie Mercury pose, I head over to the Pokémon centre. I notice a thriving business next door that sells only freshly picked berries, and I reflect on how local businesses have been desecrated by global capital. The Pokémon centre turns out to contain a pub; as a pre-teen boy, I figure I’m just about the right age to flash my fake ID and order a couple of WKD Blues, but this isn’t an option.

As the game progresses, the references to home pile up. The Pokémon, it turns out, are Britain-inspired too. There’s Rookidee, the owl that sounds like an Edward Lear limerick. There’s Nickit, the fox that “survives off its ill-gotten gains.” There’s Inteleon, the final evolution of one of three starter Pokémon, who bears a clear resemblance to Jacob Rees-Mogg, but, being a Pokémon, cannot speak.

Galar, it turns out, is a lovely place, just as I expected it to be. There are speeding trains, but no Virgin rail. There are summer meadows, but no Dan Hannan. Like the Wind and the Willows, Peppa Pig or Paddington 2 it is really nothing like Britain. It's a real sunlit uplands â€" a Britain that never existed, and never will.

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