Friday, January 31, 2020

Pokémon Day 2020 to Include New Mythical, 'Pokémon Go' Event & More

The Pokémon Company has confirmed its plans for this year's Pokémon Day at the end of February, and it includes revealing a brand-new Mythical Pokémon.

This new Mythical Pokémon will be the star of the upcoming Pokémon Movie and will be available in Sword and Shield at a later date. The Gen 8 games will see a special Max Raid Battle event run on the special day, with Pokémon Go receiving an event of its own.

Pokémon Masters fans will also receive new information about the mobile game on this day. It could be the reveal of a new Sync Pair or Legendary event but info remains scarce.

As for the new Mythical Pokémon being teased, the upcoming 2020 Pokémon Movie is titled Coco, and sees Ash and Pikachu encountering a child in a forest. This child seemingly lives in the forest and was raised by something. That something is likely the new Mythical Pokémon.

Pokémon the Movie: Coco is set to release in Japan this July. Watch the first trailer for Pokémon the Movie: Coco below.

During the latest Pokémon Direct, Game Freak revealed that Sword and Shield will feature two DLC expansions. In the first part, scheduled to release in June, a new Mythical Pokémon will be distributed through the story.

Kubfu, a Fighting-type, will be given to your trainer during the new narrative, and players will be able to decide how to evolve it. Kubfu evolves into two different forms of Urshifu: Rapid Strike and Single Strike.

Single Strike Urshifu is a Fighting and Dark-type, while Rapid Strike is a Fighting and Water-type. Both will have their own unique Gigantamax forms and G-Max Moves.

Last year, Pokémon Go introduced Shiny Pidgey and Shiny Rattata to the popular mobile game. Eevee and Pikachu wearing flower crowns also began appearing in Pokémon Go to celebrate Pokémon Day 2019.

Zinnia and Rayquaza were just introduced into Pokémon Masters in a brand-new Legendary event. For Pokémon Day 2020, it's likely that Steve and Metagross could be the next Sync Pair to be added.

Pokémon Day 2020 is confirmed to be February 27.

What do you think of the Pokémon Day 2020 announcements? Which are you most excited for? Tell us in the comments section.

Pokemon Go Is Adding Online PvP Battles This Week

Pokemon Go players will soon have a chance to put their battling skills to the test against other trainers from around the world. Developer Niantic has announced it will begin rolling out the Go Battle League feature this week, allowing players to compete against others online and earn special rewards--including a new Pokemon.

As is usually the case with new features in Pokemon Go, the Go Battle League will gradually be made available to players depending on their level. Season 1 of the Go Battle League will be preceded by a preseason period, during which Niantic will continue to balance the game as players test and hone their strategies.

Each season of the Go Battle League will rotate between the game's three different PvP Leagues--Great, Ultra, and Master. The preseason has kicked off now with the Great League and will change formats every two weeks. You can see the preseason schedule below:

  • January 28 - February 10: Great League
  • February 10 - 24: Ultra League
  • February 24 - March 9: Master League
  • Once you have access to the Go Battle League, you'll first need to walk 5 km to be able to participate in five online matches. If you want to jump in sooner than that, you'll have the option to spend PokeCoins and start battling after you've walked 2 km. The amount of Coins it takes to participate in the Go Battle League will decrease as you get closer to the 5 km threshold, and you won't need to spend any at all if you walk the required distance.

    Once Season 1 of the Go Battle League begins in earnest, the rank you achieved during the preseason will be partially reset, but you'll still earn rewards depending on how well you battled. The more battles you win, the more Stardust you'll take home, and you can also earn other rewards such as TMs, Rare Candy, and even encounters with special Pokemon.

    The first special Pokemon you can encounter through the Go Battle League is Pikachu Libre, the mask-clad Pikachu from Pokemon Omega Ruby, Alpha Sapphire, and Pokken Tournament. Only players who participate in the Go Battle League will have a chance to catch Pikachu Libre. Niantic will also add exclusive Pikachu Libre-themed avatar items as Go Battle League rewards.

    Niantic hasn't yet announced when Season 1 of the Go Battle League will formally begin, but you can read more details about the featured on the official Pokemon Go website. In the meantime, the game is in the midst of its annual Lunar New Year event. Niantic also recently announced the first details for February's Community Day, and this time, players will be able to vote on what the featured Pokemon will be.

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    Thursday, January 30, 2020

    Pokemon Masters hits 20 million downloads

    DeNA has announced that Pokemon Masters has crossed another milestone. The game has been downloaded over 20 million times as of today, and DeNa and Pokemon Co. are celebrating. Anyone who fires up the game today will be able to grab 1,500 gems as a bonus.

    Battle to the top of the Master League with GO Battle League coming to Pokémon GO this week

    Niantic and The Pokémon company are beginning to roll out the GO Battle League to Trainers worldwide in Pokémon GO this week. This new type of battle builds upon Trainer Battles but now also gives players an opportunity to participate in contests with other Trainers around the world to battle up through the ranks.

    As the GO Battle League becomes available in the weeks ahead, Trainers will be invited to join the preseason before the first official season of competitive play begins. In the preseason, Trainers will be able to battle, rank up and earn rewards.

    Trainers will be encouraged to get out and explore the world by walking five kilometers to earn access to five battles in the GO Battle League. Through an online matchmaking system, Trainers will be paired up against competitors around the world of a similar rank and within the three leagues: the Great League, the Ultra League, and the Master League. As Trainers win, they will progress up through the ranks and earn valuable rewards—some of which may help them reach further heights in the GO Battle League.

    In addition to the launch of the GO Battle League, Premium Raid Passes will be renamed to Premium Battle Passes. These passes can be used to enter Raid Battles or enter the premium track in the GO Battle League. On the premium track, Trainers will have a chance to earn better rewards when they win in battle.

    Be on the lookout for this new update and stay tuned to Gaming Trend for all your gaming news.

    Wednesday, January 29, 2020

    Pokémon Go’s player-vs-player league is launching today

    [unable to retrieve full-text content]Pre-season will begin with the Great League, then move on the the Ultra League (Feb. 10), before concluding with the Master League (Feb. 24). The Great League will return again on March 9. Players who ...

    'Pokémon Go' online battle feature starts rolling out

    Late last year, Niantic promised Pokémon Go players a feature called "Go Battle League" that would finally give them a way to fight other trainers worldwide. Now, the developer has started rolling out Go Battle League, and it will make its way to players based on their trainer level. You may have to wait a bit longer to get it, because Niantic temporarily paused its release "to ensure a smooth feature launch and prevent server issues." But when you do get the feature, you'll be able to fight against other trainers at the Go Battle League preseason events.

    The preseason leagues -- namely, the Great League, the Ultra League and the Master League -- will allow Niantic to observe how people are playing and make adjustments for the first season of competitive play. It could help the company determine the ideal season length and rating threshold for ranks, among other things.

    To be able to play in the leagues, you'll have to walk five kilometers to earn your entry and unlock five online matches. You can do that three times a day, if you want to battle as many trainers as possible and don't mind the exercise. However, you can also use your PokéCoins to pay your way in via the Battle Now featu re if you can't complete a five kilometer walk. The farther you are to the goal, the higher the price is. You'll also be able to encounter Pikachu Libre, a type of Pikachu that wears a lucha libre costume, when you play in the Go Battle League.

    Niantic says it will provide updates as soon as it's able regarding the feature's rollout, so you may want to keep an eye on Pokémon Go's social media channels for future announcements.

    Tuesday, January 28, 2020

    Pokemon: Viral Post Reveals How One Fan's Mom Became the Very Best

    A viral social media post making the rounds this weekend reveals just how important it is to share your hobbies, like, say, Pokemon, with loved ones. It also happens to reveal what occurs when the student becomes the master, as one fan's mother ended up on a surprising journey to be the very best, like no one ever was. At least, in the Pokemon Trading Card Game.

    Storyboard artist Caroline Director recently shared her story on social media about attending a pre-release event for the latest expansion to the Pokemon Trading Card Game. According to her, her mother expressed interest in maybe attending -- just to watch -- the tournament, but Caroline convinced her to play, and... well, that's where things got interesting. Caroline's mom ended up stomping people during the tournament, rolling over opponents all while calling critters names like "Rikkuhchu" and "Sizzle" and so on.

    But it gets worse -- or perhaps better, depending on your perspective. Caroline's mom event went on to beat her, the person that seemingly taught her to play. According to Caroline's post, it would appear that her mom even made Top 8 at the tournament, and earned a whole mess of trading card packs in the process. If there were ever a story about becoming the very best at Pokemon, like Ash but, you know, real, this is absolutely the start of one.

    What do you think of the current state of the Pokemon Trading Card Game? Have you ever participated in a pre-release tournament with surprising results like Caroline? Let us know in the comments, or hit me up directly on Twitter at @rollinbishop to talk all things gaming!

    It's worth noting here that the upcoming Sword & Shield expansion also makes some significant changes to the Pokemon Trading Card Game. The new expansion, and those released after it, is basically eliminating an entire element from the card game. "Pokemon that are Fairy types in the Pokémon video game series will now generally be represented as Psychic-type Pokemon in the Pokemon TCG," the Pokemon Company stated at the time. "To maintain a balance among types, Pokemon that are Poison types in the video games will now be represented as Darkness types instead of Psychic types. For the time being, basic Fairy Energy can still be used in the Standard format, but that may change in the future."

    The latest expansion for the Pokemon Trading Card Game, Sword & Shield, is set to officially release on February 7th. You can check out all of our previous coverage of the popular card game right here, and you can check out all of our previous coverage of the Pokemon franchise, overall, right here.

    Pokemon Masters updated to Ver. 1.6.0.23732010

    Pokemon Masters has been updated to Ver. 1.6.0.23732010. Check out the full patch notes below.

    - Canceled reset of team stats whenever an opposing sync pair uses a sync move.- Adjusted the difficulty of EX Challenges.- Changed the marking style for supercourses that have been completed at least once but still have replays remaining.- Completed other minor game improvements and bug fixes.

    Monday, January 27, 2020

    Pokemon Fans Celebrate Rookie Mom Who Dominated Local Tournament

    A tweet about a Pokemon TCG tournament has gone viral thanks to the surprising performance of a mom named Pam (via ComicBook.com).The tweet thread from @CarolineDirectr tells the story of how she invited her mother Pam to join in on her weekend Pokemon tournament at Core TCG in Pasadena, CA -- a pre-release for the new Sword and Shield set. Pam sheepishly asked her daughter if it was okay for her to watch the Pokemon tournament, but Caroline went one further and taught her how to play so she could be a part of the competition.

    What Caroline likely didn't expect was for her mother to not only beat her when they were pitted against each other in the third round of the tournament but to continue doing well enough to finish in the Top 8. The tournament had upwards of 40 competitors. The final photo shows Pam alongside the other top finishers gleefully holding up her prizes.

    Pam the Pokemom's Pokemon Journey

    The story is incredibly sweet in how it shows Pam as just a mom who wants to have fun joining in on her daughter's game but isn't too familiar with Pokemon -- "She was calling Raichu 'Rikkuhchu' and Salandit 'Sizzle' all while owning her opponents," Caroline tweeted -- yet that didn't stop her from stomping the competition and coming away from the tournament with a handful of booster packs. Clearly, Pam is a natural.

    The tweets caught on with Pokemon fans and earned Pam a heap of praise and admiration. Much was made of Pam's smiling competitive game-face, the last thing her opponent's saw before their ultimate defeat.

    The new Sword and Shield expansion is ushering in some big rule s changes for the TCG, including the removal of Fairy typing from the game. The Sword and Shield video games are expanding with two DLC packs, which will bring numerous Pokemon to the Galar region.

    Joshua is Senior Features Editor at IGN. If Pokemon, Green Lantern, or Game of Thrones are frequently used words in your vocabulary, you'll want to follow him on Twitter @JoshuaYehl and IGN.

    Sunday, January 26, 2020

    'Pokémon Masters' Sync Grids Guide: What They Are & How to Get Sync Orbs

    Pokémon Masters just received another major upgrade to how players train and customize their favorite teams.

    Sync Grids are a new feature in Pokémon Masters that increases the strength of a Sync Pair and its skills. While players will still need to use a new type of currency to use the Sync Grid, it'll make some low-level Sync Pairs much stronger.

    If you're looking to utilize Sync Grids in Pokémon Masters to the fullest, here's everything you need to know.

    HOW SYNC GRIDS WORK

    First, Pokémon Masters needs to be updated to the latest version. Once that's downloaded, the basics of Sync Grids will be briefly explained. The Sync Grid feature is located in the Team tab underneath the Increase Potential feature.

    Once selected, your entire roster of Sync Pairs will appear. However, only a handful of Pairs will have their entire Sync Grid available to them. These pairs are:

  • Character and Pikachu
  • Flannery and Torkoal
  • Flint and Infernape
  • The rest of the Sync Pairs will just have the basic Sync Grid tiles available to them - more on that in a bit. DeNA assures players that more pairs will have their Sync Grids expanded each month.

    Once you've selected your Sync Pair, you'll be taken to their unique Sync Grid. Each tile explains whether it increases a stat or increases the power or effect of a skill. Each tile costs Sync Orbs, which we'll explain in more detail in the next section. Some tiles are unlocked until that pair's Sync Move is at Level 5, so be sure to level them up as soon as possible.

    The closer the tile is to the center tile, the less Sync Orbs are needed. However, there's another gauge players will need to keep an eye on, and that's the Sync Pair's energy.

    Sync Grid Energy

    Each Sync Pair has 60 energy, and each tile costs a certain number of energy to use. The six tiles surrounding the center tile costs zero energy so feel free to unlock them all. However, you'll see that each tile moving forward costs increasing amounts of energy.

    You can take a look at the entire Sync Grid to plan which tiles you aim to purchase. But, like Skill Trees in traditional RPGs, the tiles that are available to you depends on the tiles you unlock. Only tiles that are adjacent to unlocked tiles can be purchased, which makes progression fairly linear.

    In other words, try to chart your path to the power ups you want before spending Sync Orbs.

    Players can reset the Sync Grid if they choose to do so. Resetting the Sync Grid deactivates all tiles and returns it to its initial state. However, all available grid skills will be lost.

    Deactivating all tiles does require coins to perform for repeated attempts, but the first time you reset no coins will be removed.

    HOW TO GET SYNC ORBS

    There are two ways to earn Sync Orbs in Pokémon Masters, and you can do so in single-player and co-op play.

    In single-player modes, players can go into battle like normal but you'll want to look out for the "Sync Orb" symbol at the start of the battle. This notification pops up in random battles, so the more you fight the more chances you'll see.

    When that symbol appears before you battle, simply perform a Sync Move to earn five Sync Orbs. However, Sync Orbs are not universal to each Sync Pair. The pair that performed the Sync Move during one of these battles will earn the currency, so be mindful of which pair performs the Sync Move.

    The other method involves Co-Op Sync Orbs, and they are earned by playing in co-op battles. Like the single-player fights, a notification for "Sync Orb chance" will appear before the start. Perform a Sync Move to earn Co-Op Sync Orbs.

    Unlike the solo orbs, Co-Op Sync Orbs are universal and can be used to exchange them for regular Sync Orbs. You'll need 10 Co-Op orbs to earn one normal Sync Orb.

    What do you think of the new Sync Grid feature in Pokémon Masters? Let us know in the comments section.

    Temtem may very well have what it takes to be a Pokémon competitor

    The MMO-styled Pokémon-clone, Temtem, went live in early access earlier this week. It seems negative and disrespectful in some ways to refer to the game as a Pokémon-clone (Josiah prefers the term "love letter"), but once you spend some time in the game, there isn't really a better description. Josiah and I both began out Temtem trainer journey and we thought we'd share a little on our experiences.

    First, if you don't know Temtem, it's an unapologetic ode to Nintendo's Pokémon. The team behind it, Crema, has made it obvious that this game is the Fatal Fury to Capcom's Street Fighter 2. The game dupes many of Pokémon's beloved features, like IVs, shinies, and natures.

    Temtem focuses heavily on the ability to play co-op, with you constantly fielding two Temtem at a time. There are improvements to move sets that allow unlockable moves in battle and stamina, which means that there's never a situation where a Temtem becomes completely useless.

    Josh temtem towns

    temtem towns

    Image: Josiah Motley / KnowTechie

    At the time of writing this, I have about three hours of Temtem play under my belt. I've really enjoyed what I've been able to play. Key phrase: what I've been able to play.

    Temtem is really neat, but the game is absolutely far more in-demand than I imagine Crema could have imagined. As an actual MMO, Temtem's world and servers are constant. This is neat, as the need to save is negated, but also kind of sucks when the servers are catching on fire from the beating they are taking. Luckily, it seems this is actively being worked on according to the constantly-updating Twitter account.

    While I have 3 hours logged into my Temtem trek, I've only just completed the initial quest the game gives me. Wandering the tall grass and trainers between the starting area and the first village has been a challenge as freezing, crashes and connection issues have plagued my journey. I've had to play through the first major Temtem fight three times due to being disconnected and have been a victim of opening chests that disconnect me.

    I do, however, understand an indie MMO in early access is going to have growing pains. I hope Crema is ready to make changes and update the game as needed. So far, so good though. Every day so far has had updates that needed to be downloaded, so they are definitely working on fixes.

    The actual time playing I've had with Temtem is nothing short of fantastic. I loved creating my own in-game avatar that stands apart from others. I've spent time running back to my home to heal up my Temtem while making sure everyone is at level 10 before I made it to the first real town. My grinding has given me capital for Temtem cards (Pokéballs) and healing items. I've even evolved a few Temtem, it's been a good time so far.

    Also, I just want to throw in that when my first Temtem evolved mid-combat by exploding,  it totally caught me off guard. Temtem is an entire aesthetic.

    Josiah temtem house

    temtem house

    Image: Josiah Motley / KnowTechie

    Like Josh, I have a handful of hours in Temtem and I have been thoroughly impressed by the experience. It IS online Pokémon. You have your starter Temtems, a Professor, and gyms which are referred to as Dojos.

    The game is just quaint as shit. I am a sucker for cute looking games – Stardew Valley, Animal Crossing, Slimer Rancher, etc – and this title nails that whimsical look. I want to live in the world of Temtem. Even interactions with NPCs are fun and give players the chance to answer in a variety of ways. I'm not sure it changes anything, but it's still nice to see.

    Playing co-op with a friend is a fantastic experience and works exactly how I had hoped it would. It's fluid, natural, and just works. Fight with friends, explore tall grass with friends, do missions with friends. It's all there and free of hang-ups.

    What I'm most curious to see, is how the end game works in Temtem. Is it like Pokémon and there will be new trainers to fight at higher levels? Will there be an end-game grind? For me, this is one of the things that will make or break the game. This game is a loot game at its core, which means a solid end game is necessary. Gotta flex on your friends and randoms, after all.

    Group play is the way temtem gameplay

    temtem gameplay

    Image: Josiah Motley / KnowTechie

    There's a lot to Temtem that isn't explicitly stated at this point and that's super cool. You can be a Pokémon master and will know enough to be dangerous, but little things like tandem moves and type boosts will throw you for a loop.

    While Josiah played with a few friends, I played with my 12-year old son. He recently finished Pokémon Shield and was excited to go on another monster-catching journey. He kept talking about how he thought he knew how things worked and then he realized exactly how different it all was. He told me that the game's setting and Professor remind him of Pokémon Sun and Moon but the initial game story seemed to remind him of Red and Blue. The kid knows his stuff and I have to agree with him on this.

    Overall, it's important to note that Temtem is absolutely early access and only about 50% completed at this time. If the team keeps up their work and grows the game from here, it's only a matter of time before the Pokémon Company takes note. I wouldn't advise you to skip Pokémon Sword and Shield to play Temtem, but the games do definitely compliment each other and I can't wait to see what the future holds.

    Temtem is currently available on Steam and is in Early Access at $34.99. At this time, the team expects a 1.0 release sometime in 2021, so early adopters will see plenty of changes.

    What do you think? Interested in Temtem or will you stick to Pokémon? Let us know down below in the comments or carry the discussion over to our Twitter or Facebook.

    Editors' Recommendations:

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    Longtime games journalist and Florida resident. I'm a Guinness World Record holder, wordsmith extraordinaire, MOBA fan, devoted dad and husband. I'm here to spread the gospel of video games.

    Saturday, January 25, 2020

    'Pokemon: Mewtwo Strikes Back—Evolution' Release Date on Netflix: When Does 'Pokemon' Remake Premiere?

    Pokémon fans old and new, get prepared to make this famous GIF a reality as Pokémon: Mewtwo Strikes Back—Evolution is coming to Netflix.

    According to the Pokémon website, the latest instalment of the franchise will be an animated CGI film called Mewtwo Strikes Back—Evolution and will premiere as a Netflix original on February 27, 2020.

    The film sees Ash Ketchum, a wannabe Pokémon master, and his partner Pikachu get invited to an island for a legendary battle with genetically modified Pokémon, Mewtwo. The legendary Pokémon was created from a fossil of the Mythical Pokémon, Mew, and wants revenge on humanity after discovering his creators want to use him for destruction.

    Of course, Ash, Pikachu and their friends Misty and Brock, get caught up in Mewtwo's rampage, as well as the group's adversaries Jessie, James and a talking Meowth, also known as Team Rocket. To complicate matters further, Mew turns up and battles Mewtwo in a legendary showdown that ends up in tragedy.

    In a news release, Emily Arons, senior vice president of international business at The Pokémon Company International, said: "The ubiquitous reach and expert team at Netflix make them the perfect partner to bring this special animated movie to kids and fans around the world.

    "Netflix is the ideal platform to help us execute a global simultaneous launch of an animated Pokémon movie on Pokémon Day, a special moment dedicated to celebrating the worldwide Pokémon fan community."

    The plot might sound familiar to many Pokémon fans. That is because this CGI animation is a reimagining of Pokémon: The First Movie, originally released in North America in 1999. It grossed ‎$172.7 million at the box office, following the success of the Pokémon original animated series, also known as Pokémon: Indigo League, and the Pokémon: Red / Blue game by Nintendo for the retro '90s Gameboy.

    Key character art from "Pokemon: Mewtwo Strikes Back—Evolution"

    Since its inception in 1995, Pokémon has grown into an international sensation, sprouting video games, animated series, films, trading card games, mobile games such as Pokémon Go and live-action films such as Detective Pikachu.

    According to Kantan Games, the Pokémon Company's net profit jumped 50 percent in one year (2018/2019) to $124 million. It is also considered one of the successful media franchises currently around today, with the company currently making $1.5 billion per year, according to publication License Global.

    According to the Pokémon website, the new movie has been a major hit in Japan, where it debuted last year—it became one of the top-grossing films during its opening weekend.

    Pokémon: Mewtwo Strikes Back—Evolution will premiere on Netflix on February 27, 2020.

    Friday, January 24, 2020

    Best video games for that new console you just got

    If you were on the nice list, Santa may have left a brand-new Nintendo Switch, Xbox One, PlayStation 4, or gaming PC under the tree this holiday.

    Or perhaps you bought a console for a kid or kid-at-heart in your life.

    Since each platform has a mammoth library of games, it's a good idea to take some time to hunt down the most worthwhile options available to start the new year on a high note.

    Not only are there plenty of incredible games out there that will captivate you or your kids for months at a time, but you'd also be surprised at some of the great deals you can find.

    Family-friendly favorites

    Poor Luigi is stuck in the haunted Last Resort hotel, and it's up to the lanky green plumber to brave the countless ghosts to rescue his friends. Luigi's Mansion 3 is at its best when someone helps out in co-op mode as the gloppy Gooigi to tackle the game together.

    The only thing better than crafting your own special Super Mario levels is watching people try their best to conquer them online. With tons of players looking to flex their creativity and hardcore Mario fans looking to push themselves with tougher stages, there's always someone to play with on this completely customizable Mario game.

    With 400 creatures to catch, giant Dynamax battles to master, and a fun story to experience in the expansive Galar region, there's plenty for dedicated Pokémon Trainers to do and see in this game duo. Note that the biggest difference between the two are the Pokémon you can exclusively encounter within, such as Zamazenta in Shield and Zacian in Sword.

    Get ready to white-knuckle your Joy-Cons as you bounce, run, and roll with Donkey, Diddy, Dixie, and Cranky Kong to reclaim their island home in this surprisingly challenging platformer. If the brutish Snowmads are too much, surfer dude Funky Kong is available as an "easy mode" for inexperienced players.

    Minecraft has been around for a while, but the gigantic construction and survival game continues to improve with each new year via some fresh additions, like bumblebees and coral reefs. Most importantly, a recent update allows you to play with your friends, no matter which modern console they're placing their blocks in.

    Console: Xbox One, Nintendo Switch, PS4, PC

    The storybook world of Super Lucky's Tale is a lighthearted platforming adventure for all ages. Kids will love bopping cartoony enemies in this 2D world as Lucky, the happiest video game hero of all time. Older players will go above and beyond to hunt down every hidden collectible and bonus area.

    Console: Nintendo Switch, Xbox One, PC

    Reimagining this old school Game Boy classic as a world of cute figurine-like characters was a brilliant idea, and solving clever puzzles to get Link off Koholint Island is as fun now as it was in 1993. New ideas like the customizable Chamber Dungeon will keep even longtime Zelda fans on their toes.

    This relatively easy remake of the original Game Boy games is an excellent way to introduce little kids to the world of Pokémon. Young trainers will have a blast learning how to battle, catching the first 150 Pokémon, and dressing up their adorably fluffy Eevee pal.

    Imagine the insanity of rocket-powered cars playing soccer within a massive arena, and you've got the basic concept of what makes Rocket League so much fun. The frantic and fast-paced sport of Rocket League is at its absolute best when you join up with friends to outdrive and outscore other teams online.

    Console: Nintendo Switch, Xbox One, PS4, PC

    From the creators of the Donkey Kong Country trilogy comes a fresh adventure that taps into what made the 90s platforms so much fun. You'll have to develop split-second timing if you hope to defeat the Impossible Lair, but this game's amazing soundtrack and top-tier humor will keep players coming back for more.

    Console: Xbox One, Nintendo Switch, PS4

    Born from an extremely successful Kickstarter project, Yacht Club Games finally wrapped up the Shovel Knight saga by combining four huge and cleverly designed games in one stylish package. Treasure Trove is equally as challenging as it is charming, and it's a must-play for retro game fans.

    Console: Nintendo Switch, Xbox One, PS4

    Top picks for teens and older

    If you're looking to get the biggest bang for your buck, a whopping 30 Rare games for this low price is an absolute steal. See for yourself why people have fallen in love with gems like Banjo-Kazooie, Grabbed by the Ghoulies, Killer Instinct Gold, and 27 other classics in this impressive collection.

    The biggest fighting game on the Nintendo Switch keeps getting even bigger with the release of exciting new characters like Banjo & Kazooie and Piranha Plant every few months. With a colossal core roster, tons of unlockables, and a massive community to play with, Super Smash Bros. Ultimate will keep players glued to their console for a long time to come.

    With over 450 realistic cars, a massive British countryside to cruise across, and a huge community of virtual motorists to drive with, Forza Horizon 4 is the best racing game on the Xbox One. If you own a 4K display and an Xbox One X console, you'll have the privilege of playing the prettiest Forza title to date as well.

    Build the Jurassic World theme park of your dreams in this surprisingly gorgeous and complex simulation. Between its large number of tricky challenges, open-ended creativity, and huge roster of realistic dinosaurs to unlock and care for, Jurassic World Evolution has incredible replay value for fans of the franchise.

    Set during the dark days of the Empire, players take on the role of a Jedi Knight trying to rebuild the Jedi Order while fighting off brutal Imperial Inquisitors. The worlds are immersive, the Force abilities are impressive, and it's easily the best Star Wars game of this generation.

    Console: Xbox One, PS4, PC

    Shooting your way through four levels of The Gungeon sounds easy enough, but the randomly designed floors and smart enemies will provide a daunting challenge. The intense combat, clever humor, and vast arsenal of guns like the "Shotgun Full of Love" and "Plague Pistol" make this game a real blast.

    Console: Nintendo Switch, Xbox One, PS4, PC

    Comic fans will be thrilled to find that the only thing better than swinging through a perfect recreation of NYC as Spider-Man is smacking down iconic villains throughout this game's brilliantly written story. The Game of The Year Edition also includes a trio of additional bonus chapters that introduce favorites like Black Cat and Silver Sable.

    Great games for grown-ups

    Spartan super-soldier Master Chief's greatest adventures are bundled in this collection of four remastered games, making it the best way to experience the Halo saga. If the popular multiplayer modes and sweeping story campaigns aren't enough, you can download Halo Reach and Halo 3: ODST to continue fighting.

    Gears 5: $36.62 at Amazon (was $59.99)

    Gears of War has never looked better, and players have five engaging modes to curb-stomp friends, rivals, and enemy Swarm alike. For example, the brand-new Escape mode challenges three players to invade and flee an endless horde of vile creatures before they are overrun by the monsters they intended to exterminate.

    Humanity has colonized space, and every decision the player makes will have an impact on this action RPG's epic story. Whether you take on the role of a straight-laced hero or greedy mercenary, you'll enjoy shooting hordes of robots, pirates, and alien creatures across several stunning planets.

    Console: Xbox One, PS4, PC

    The T-virus has been unleashed on Raccoon City, and players will have to do everything within their power to survive the undead mutants lurking in the darkness. You'll jump out of your skin every time a horrifyingly nasty zombie grabs you from just off-screen, and it's the perfect primer because Resident Evil 3 releases this April.

    Console: Xbox One, PS4, PC

    The legendary fighting game series returns with a roster of classic characters, brutal attacks, and stomach-churning finishing moves that Mortal Kombat fans will gush over. Easy to pick up and difficult to master, this game's huge player base ensures that you'll always have someone to duel with online.

    Console: Nintendo Switch, Xbox One, PS4, PC

    Test your sword fighting skills against ninja warriors and paranormal horrors as you struggle to survive a dangerous quest to defeat the nastiest villains of 1500s Japan. If you enjoy truly difficult games, grab your katana and get ready for a real challenge.

    Console: Xbox One, PS4, PC

    Either survive in a randomly generated world as one of four survivors, or mercilessly hunt them down one by one as a horrific killer in Dead by Daylight. Whether you play as iconic slashers like Ghost Face or Leatherface or work together to escape the monster, you couldn't ask for a more intense four vs. one game.

    Console: Nintendo Switch, Xbox One, PS4

    Arnold Carreiro is a writer for BestReviews. BestReviews is a product review company with a singular mission: to help simplify your purchasing decisions and save you time and money. BestReviews never accepts free products from manufacturers and purchases every product it reviews with its own funds.

    BestReviews spends thousands of hours researching, analyzing and testing products to recommend the best picks for most consumers. BestReviews and its newspaper partners may earn a commission if you purchase a product through one of our links.

    Distributed by Tribune Content Agency, LLC.

    Thursday, January 23, 2020

    Gigantamax Charizard Wins Pokemon Sword and Shield Tournament

    Life has imitated art, as a Gigantamax Charizard won Pokemon Sword and Shield's first official tournament. Last weekend, the Pokemon Company held its first Pokemon Regional Tournament of the year in Dallas, Texas. Notably, the Dallas Regional was also the first US tournament to use Pokemon Sword and Shield in official gameplay, which meant it was our first chance at seeing how Pokemon's competitive scene would shape up now that players can Dynamax and Gigantamax their Pokemon. Over 500 players competed in the Masters Division, making it the largest regional ever. In the end, Aaron Traylor, a 2016 Nationals Finalist and one of the Top 16 in last year's World Championships, picked up the win in the Masters division, using a team anchored by a Gigantamax Charizard.

    Traylor's team included Charizard, Duraludon, Whimsicott, Togekiss, Conkeldurr, and Jellicant. The Gigantamax Charizard did a ton of heavy lifting in the finals, using its Max Airstream to boost the speed on its team and using the G-Max Wildfire move to do persistent damage on all opponents. Traylor also used Togekiss as a potent decoy, using its Follow Me move to save Charizard from an otherwise deadly Max Rockfall attack in the final matchup.

    The interesting thing is that Pokemon's competitive scene could evolve to find even more uses for Charizard. Right now, players can only use Gigantamax Charizard if it has the Blaze ability. Should Pokemon allow a Charizard with Solar Power (Charizard's much more rare Hidden Ability), we could see a ton of new strategies emerge.

    Are you surprised that Charizard took home the top prize at a major Pokemon tournament? Let us know in the comment section or find me on Twitter at @CHofferCBus to chat all things Pokemon!

    Wednesday, January 22, 2020

    Guide: Pokémon Sword And Shield Expansion Passes - All You Need To Know, Including New Pokémon

    Expansion

    The announcement of Expansion Passes for Pokémon Sword and Shield has come with news that the DLC content for Game Freak's latest entry in the mainline Pokémon series will also bring new features to the game. The two parts of the Expansion Pass feature a brand-new area each - The Isle of Armor and The Crown Tundra - and both will bring with them new items, features and most importantly new (and old!) Pokémon, too.

    Below we've collected all the information concerning the new features coming in the Expansion Passes, as well as general information. Read on to find the answers you're after:

    On this page:
  • The Pokémon Direct Presentation 9th January 2020
  • What are the new areas from the Pokémon Sword and Shield Expansion Pass?
  • Are there any brand-spanking new Pokémon coming with the Expansions?
  • Are there any new returning Pokémon from previous generations?
  • Are there any version-exclusive Pokémon or characters in the Expansions?
  • What new features are included in the Pokémon Sword and Shield Expansion Passes?
  • Do I need to buy the Expansion Pass to access the Max Raid Battles in the new areas?
  • Do I need to buy the Expansion Pass to access the 200+ returning Pokémon from past generations?
  • Will there be an 'Ultra' version of Pokémon Sword and Shield?
  • When is the Pokémon Sword and Shield Expansion Pass launching?
  • How much does the Pokémon Sword and Shield Expansion Pass cost?
  • The Pokémon Direct Presentation 9th January 2020 What are the new areas from the Pokémon Sword and Shield Expansion Pass?

    Here's Nintendo's official blurb for each of the two new areas found in the Galar region. First, The Isle of Armor:

    Armor

    In The Isle of Armor expansion, you'll head to The Isle of Armor, the stage of your new adventure in the Galar region. The Isle of Armor is a giant island full of environments not seen in Galar before—you'll find wave-swept beaches, forests, bogs, caves, and sand dunes!,There are also plenty of Pokémon that make this island their home, living freely amid the lush natural surroundings.,There's even a dojo here that specializes in some very particular training styles! You and your Pokémon will take up an apprenticeship under the master of this dojo and train hard to become even stronger.

    And second, The Crown Tundra:

    Tundra

    The Crown Tundra expansion is set in the snow-swept realm of The Crown Tundra. See for yourself the beautiful scenery of this shining, silvery landscape! In this frigid area, with its jagged winter mountains, people live in small communities where they support and rely on one another.,A certain person will appoint you as the leader of their exploration team in The Crown Tundra. You'll then be tasked with investigating the reaches of this frozen land. And remember the Pokémon Dens that you've only been able to glimpse during Max Raid Battles? Well, now you'll be able to explore their full depths!

    Are there any brand-spanking new Pokémon coming with the Expansions?

    Why yes there are. First, meet Kubfu and its two possible forms of its evolution Urshifu:

    Kubfu Pokemon Kubfu 2x
  • Category: Wushu Pokémon
  • Type: Fighting
  • Height: 2'
  • Weight: 26.5 lbs.
  • Ability: Inner Focus
  • Kubfu will appear in The Isle of Armor. This Pokémon is hardworking and strives to train both its body and mind. It uses each defeat as motivation, training itself with even more vigor after a loss in order to grow stronger. It has an organ that produces "fighting energy" in its lower abdomen, and before heading into battle, Kubfu will increase this energy through unique breathing techniques and intense focus. Wild Kubfu live in mountainous areas far away from the Galar region, but it was once a species that called Galar its home. It's noted in historical texts that this species used to head to uncharted lands with people as they set out to trade or explore. Records suggest that the Kubfu living in faraway mountains today may have descended from Kubfu that became naturalized to the distant lands they visited in their journeys.

    Urshifu

    (Single Strike Style)

  • Category: Wushu Pokémon
  • Type: Fighting/Dark
  • Height: 6'3"
  • Weight: 231.5 lbs.
  • Ability: Unseen Fist
  • (Rapid Strike Style)

  • Category: Wushu Pokémon
  • Type: Fighting/Water
  • Height: 6'3"
  • Weight: 231.5 lbs.
  • Ability: Unseen Fist
  • Kubfu will evolve into Urshifu after it has undergone sufficient training. It seems that Urshifu has two forms—a Single Strike Style and a Rapid Strike Style—and it appears that each form has different types as well. Urshifu in Single Strike Style form favor battling without holding anything back. When enraged, they will mercilessly attack an opponent until it is utterly defeated. A Single Strike Style Urshifu's movements are often direct and involve rushing forward in a straight line. It will keep its distance from its opponents at first only to leap in close instantly to deliver a powerful blow. Urshifu in Rapid Strike Style form maintain a calm demeanor, observing their opponents and measuring their strength while dodging attacks. A Rapid Strike Style Urshifu will use flowing movements in battle to smoothly parry an opponent's moves and then overwhelm the opponent with a flurry of rapid strikes.

    Also say hello to Calyrex:

    Calyrex Pokemon Calyrex 2x
  • Category: King Pokémon
  • Type: Psychic/Grass
  • Height: 3'7"
  • Weight: 17 lbs.
  • Ability: Unnerve
  • Trainers will encounter Calyrex in The Crown Tundra. This Pokémon ruled all of Galar in ancient times. Though it appears delicate and slight, its every move is filled with grace and dignity. It also has extremely high intelligence, and it's said to see every past, present, and future event.

    In addition to these, Gigantamax versions of the three fully evolved starters from Pokémon Sword and Shield (Rillaboom, Cinderace and Inteleon) will feature, as well as regional forms of familiar Pokémon such as Galarian Slowpoke which you can catch right now by heading to Wedgehurst Station after downloading the 9th January 2020 update.

    Are there any new returning Pokémon from previous generations?

    Yes! The Pokémon Direct confirmed that over 200 'old' Pocket Monsters will be returning in the two new regions. There's no complete list of the returners just yet, although you may have glimpsed some in the Pokémon Direct presentation. We'll keep an eye out for updates and add them here when they're announced.

    Are there any version-exclusive Pokémon or characters in the Expansions?

    Yes. Nintendo has stated on Twitter that each version of the Expansion Pass will feature version-exclusive Pokémon and characters. There's no word on which Pokémon are version exclusives just yet, but the rival Trainer you'll face will depend on the version of the game you have. Pokémon Sword players will face Klara, a Poison-type specialist training at the dojo of Pokémon Master Mustard. Pokémon Shield players will come up against Avery a Psychic-type user also under Mustard's tutelage.

    PokemonDirect4 What new features are included in the Pokémon Sword and Shield Expansion Passes?

    Each expansion will bring different new Pokémon, areas, features, items and moves that weren't previously available in Pokémon Sword and Shield. The information below comes from the official Pokémon Sword and Shield website:

    Additional Features The Isle of Armor The Crown Tundra New areas Yes Yes Kubfu and Urshifu Yes Calyrex Yes Gigantamax forms for Rillaboom, Cinderace, and Inteleon Yes New regional forms Yes Yes Pokémon that didn't appear in Pokémon Sword or Pokémon Shield Yes Yes New Pokédexes Yes Yes New clothing items Yes Yes New Pokémon added to Max Raid Battles Yes Yes New items Yes New tutor moves Yes Restricted Sparring battle feature Yes New co-op play mode Yes

    Here's a brief overview of the features:

  • The new expansions will feature over 100 new items of clothing between them.
  • In The Isle of Armor, you'll be able to find an Exp. Charm which is used to level up Pokémon.
  • Brand new tutor moves will feature in The Isle of Armor expansion
  • Restricted Sparring will enable Trainers Battles with Pokémon Type limitations and set Battle conditions.
  • Explorable Pokémon Dens in The Crown Tundra will be home to Legendary Pokémon from previous Pokémon games.
  • Players' Galar Pokédexes will be updated to reflect the new additions - both the Isle of Armor, and the Crown Tundra will also have their own Pokédexes.
  • Both the Isle of Armor and the Crown Tundra will feature Pokémon Dens just like in the Wild Area in the main game, although they'll feature Pokémon you won't find in the Wild Area. Max Raid Battles will be available in the ones emitting a shard of red light enabling a team of up to three players to battle a Dynamax Pokémon.
  • Do I need to buy the Expansion Pass to access the Max Raid Battles in the new areas?

    No. Friends who don't have the Expansion Pass will still be able to join in these battles.

    Do I need to buy the Expansion Pass to access the 200+ returning Pokémon from past generations?

    No. Following a free update that will launch alongside the Expansion Passes, players of vanilla Pokémon Sword or Shield will be able to trade those Pokémon with players who have purchased the expansion and caught them all. Therefore, it will be entirely possible to get your hands on those new Pokémon via trading.

    Players without the expansion will also be able to bring Pokémon over from past games using Pokémon Home, the new service launching in February 2020 (as long as those Pokémon feature in Pokémon Sword and Shield or its expansions).

    Will there be an 'Ultra' version of Pokémon Sword and Shield?

    From the way the designers discussed the Expansion Passes in the announcement, these expansions will take the place of the more traditional updated 'third' versions we've seen in previous generations.

    When is the Pokémon Sword and Shield Expansion Pass launching?

    Part 1 of the Pokémon Sword and Shield Expansion Pass - The Isle of Armor - is scheduled for release by the end of June 2020. Part 2 - The Crown Tundra - is planned for Fall 2020.

    How much does the Pokémon Sword and Shield Expansion Pass cost?

    Parts 1 and 2 of the Expansion Pass are purchased together for £26.99 / $29.99 and are up for pre-purchase right now. You'll need to purchase the corresponding pass according to which copy of the game you own. If you own both games and want to access the new areas in both, that means buying both the Pokémon Sword Expansion Pass and the Pokémon Shield Expansion pass.

    Pre-purchasing before the Pass arrives will get you an early purchase bonus of a Pikachu uniform and an Eevee uniform (see below) that you'll be able to equip right away.

    Early Purchase Bonus Uniforms

    We'll update this guide with more information as we get it.

    Tuesday, January 21, 2020

    Pokemon Meet Up

    This event has already occurred.

    Visit our event calendar to find current events.

    Calling all Pokemon Trainers, Masters and Fans! Bring your cards for trading or just come to learn more about Pokemon . Talk to others who like to spend their time in Kanto, Johto while making cool swag. Geared to ages 5-13.

    Sunday, January 19, 2020

    Temtem is the “Evolution” That Pokemon Sword and Shield Wasn’t

    January 13, 2020 12:00 PM EST

    Temtem is a lot like Pokemon. Let's get that out in the open right away. Developer Crema has described Temtem as "a massively multiplayer creature-collection adventure inspired by Pokemon" on their Steam page. Their inspirations are open and unabashed. Many will look at this and simply dismiss it as a Pokemon clone, or an ascended fangame. But I feel that writing Temtem off so quickly is disingenuous; this is clearly a passion project that they have worked very hard on to differentiate it. The inspirations are worn openly on their sleeve, but Crema has done the legwork. It's immensely rare that I've seen a game of such polished quality this early in the development phase.

    So with that preamble out of the way, what is Temtem actually? What makes it stand out compared to Pokemon? Let's dive in.

    What? Your Turn-Based Combat is Evolving!

    You start your adventure in Temtem with a bit of light plot and backstory. You're leaving your hometown to go attend school in the next town over, focused primarily on study and battle of Temtem. After a brief farewell with a selection of NPCs, you make a quick detour to the home of a local Temtem professor, who grants you one of three Temtem to begin your adventure with. You'll have a quick introductory battle with your plucky rival, wherein you easily best h-

    Wait. No. He actually one-shots you immediately using a rare and powerful type of Temtem that has type advantage on all three starters. Huh. That's new! Either way, with this crushing defeat under your belt, the Professor grants you a second Temtem: a toucan-inspired bird named Tuwai.

    Sidenote: I am contractually obligated by DualShocker's EiC to insist that Tuwai should have been named Toucanslam.

    With these two Temtem, you begin your journey proper. Though your immediate goal is to reach the next town and attend classes, there's nonetheless an encounter with the first Dojo leader along the way. There's eight of these, and besting the trainers at all of them would surely make you a master of Temtem. As you progress, you'll encounter an evil organization named Clan Belsoto that you need to stop from achieving their unsavory aims. All the while, you explore the world, find new creatures to battle or capture, defeat all other Temtem tamers in your way… pretty standard stuff for the genre, and it probably sounds a lot like a Pokemon game by now.

    Temtem is the

    But the details are what Temtem excels at. Almost immediately, trying to sink into the old habits of Pokemon will be rebuffed with mechanical alterations and twists. Even from the outset, battles will require strategy and careful consideration. Sure, the average wild Tateru or Pigepic is unlikely to be too threatening, but they're not going to roll over and die for you either. Allow me to list a few critical systems that allow Temtem to stand out from genre conventions.

  • Double Battles. You're granted a second Temtem immediately, and all battles allow you to field two creatures. You might find solo Temtem in the wild or on the occasional tamer, but you can always wield two. This immediately starts affecting strategy, and that'll become more apparent very quickly.
  • Moves Require Stamina. Pokemon fans are used to using a set move until it runs out of PP and can't be used. Temtem instead sees a general Stamina bar for each creature, which starts at full and replenishes a little each turn. As long as you have Stamina to use the move, there's no problem. If you don't have the Stamina, you can still use the move, but the excess Stamina will draw from your health and cause your creature to miss the next turn. You also have the option to wait a turn without using a move, if you so wish.
  • Some Moves Have Cooldowns. In addition to Stamina, some moves cannot be used until the Temtem has been active for a set amount of turns. They then go on cooldown after use for a similar set of turns. This is usually combined with Stamina in some way; stronger moves might have a cooldown for less stamina usage, or else they have a high stamina cost but can be used immediately.
  • Standardized and Stackable Status Effects. If you inflict Poison or Sleep on an enemy, it will always last a set amount of turns. Damage and debuffs are consistent. Also, you can inflict multiple status effects at once; a Temtem can be affected by two at once, and newer effects will overwrite the oldest one.
  • Synergy Effects. Certain moves will receive boosts or additional effects based on what kind of Temtem their partner is. My Mental starter Houchic has a move called Energy Manipulation that inflicts damage and the Exhaust status. If the partner Temtem is of a nature type, that damage and status duration is increased. Once again, planning and team composition become more important.
  • No RNG. Every move has perfect accuracy! Every status effect will land! There are no critical hits! When you use a move or engage in a turn, you can guarantee that it's going to impact, unless otherwise canceled out by an enemy effect (or your Temtem is defeated before it's used).
  • This is only a selection of adjustments and considerations that Temtem employs to spice up the somewhat old turn-based, menu-driven combat of the genre. And this is only a few of the critical differences because there are definitely more; Temtem traits, stat training, individual stat values amongst the species, breeding, and so on. There's a wealth of combat options under the hood for the clever tamer to employ.

    None of this would count for anything if there was no way to utilize it, though. Pokemon has a wealth of options with movesets, but it adequately doesn't factor into the game until you start playing competitively. Picking a single Pokemon and sweeping your way to the endgame isn't just a viable strategy… it's the ideal one. Temtem bucks that trend by offering more of a challenge even in the basic tamer battle.

    Temtem is the

    Attempting to blast your way through with strong moves? Health pools tend to be larger in Temtem, so you'll get a significant advantage but then drain your stamina and be left vulnerable for a time. Otherwise, your moves might be locked by cooldowns, so it's best to utilize status effects or soften them with lighter attacks. Type advantages and disadvantages remain — there are 12 different types in Temtem, reminiscent of Pokemon but condensed somewhat — and can stack up to 4x. Still, I've found even these don't guarantee a one-shot at similar levels. Enemy tamers and wild Temtem have some semblance of strategy that they employ, and are leveled up in a way that kept them a fair challenge without stopping to explore or grind.

    Even with all these changes, many long-accepted systems remain in place. Using a move that's the same type as your Temtem grants it a damage bonus. Moves are split into physical and special categories, with a different defense stat tied to each. Temtem with higher speeds will move first, though moves have a priority system that can interrupt that if they're fast/slow enough. Temtem will evolve into stronger forms after a time; evolution is based on the levels they've gained since joining you, however, rather than always at a specific threshold. It goes on and on.

    Stats Aplenty

    Uncertain of what to expect when going into the game, I quickly found myself given a wealth of options and considerations for battles that immediately enticed my tactical mind. I had to weigh my choices, make good use of items, plan my moves… I was engaged with the system from the outset. The new creatures, moves, evolved forms, types, synergies… all of it made for a far more compelling battle system than I had expected. Persona 5 is a stand out example of how to make actions matter in a turn-based RPG, and now Temtem is promising to do similarly for monster collecting games.

    Now, it'd be reasonably easy to get absolutely flooded by information given all the elements at play here. Thankfully, Temtem takes a few commendable steps in how it presents the details you need. First, it provides clear and well-designed tutorials as the game unfolds. They're paced well instead of dumping exposition on you all at once, plus they're also completely optional if you already are familiar with the systems. Further information is just a mouseover away (or hover if you're using a controller), so it need not bog down the screen unless you need it.

    temtem

    Once you've gotten past the initial steps and are actively seeking out the information, though, Temtem has you covered. Much of the advanced or esoteric information that is unclear in a lot of games are readily accessible here. Beyond just your levels and stats, you can see every move your Temtem has learned (and you can swap them out between battles). You can see the individual stats that your Temtem has, how much stat training points it has accrued, the cooldown and synergies of moves, and so on. Accessing the Tempedia, you can also quickly cycle through some of the Temtem's animations, as well as read the traits they can get and the stat Training Value it gives on defeat. It's all just a click or two away when you need it.

    Perhaps the only piece of information I couldn't find at the drop of a hat was a type matchup chart, but hopefully Crema will include that in later versions.

    "It's incredible to consider just how well polished and presentable Temtem is."

    Speaking of type matchups, the target will be marked as gold or red for effective or ineffective type matches in battles… but only if you've got a member of that evolutionary line in your party. It's a decent balance between providing unknown information in combat and encouraging the player to learn and remember.

    It's incredible to consider just how well polished and presentable Temtem is. Playing for about a dozen hours, I didn't even come close to exhausting the content on offer. I took my time exploring and tend to be quite methodical, but there's a tremendous amount of content already good to go. The art style and graphical design is strong, consistent, and pleasant to look at. Under the hood, the systems are functional and sophisticated, yet I rarely ran into any kind of performance issue or a bug. Temtem's quality would stand out compared to some full-priced triple-A releases at launch, and yet it's only in a closed technical alpha.

    temtem

    This is all the more impressive when you consider something I've yet to speak about: this is a massively multiplayer online game.

    From the very outset, I was seeing other players present in the world. There was a functional chat that I could jump into. A slew of multiplayer functionality including full co-op play, casual or competitive battling, trading… that's all present and correct, even at this early state. Shout-outs to JoCat and Skill Up, who I saw running around in-game. Temtem is still built with the notion that you can play solo just fine and not have to interact with anyone else, but the fact that it all just worked so seamlessly means anyone encouraged to interact won't have to try too hard.

    Aged Up For the Pokemon Veteran

    I honestly wasn't sure how I felt about Temtem when going into the alpha. I've had my eye on it for long enough that I quickly raised my hand at the opportunity to preview it. Nonetheless, I had really been struggling to find the spark in Pokemon style games for a while and wasn't sure that this would resonate any better with me. Not only did Temtem exceed my expectations in pretty much every regard, but it also helped me realize what I failed to feel in Pokemon for some time now: respect for the series veteran.

    I'm an old hand among the video game playing crowd by now. Pokemon Red was far from the first game I ever played, but it was one of the first I ever specifically sought out. I played it until I was broke from spending so much on AA batteries for my Game Boy. It's a cherished memory and one of the major stepping stones that set me on my games player/writer path. From then on, I would usually pick up and play any new mainline Pokemon releases.

    And yet… with every passing generation of Pokemon, I approached it with increasingly less enthusiasm.

    I was 10-years-old when I played Gen 1. I'm now in my 30s, and I have played through this song and dance so many times. I know what to expect, I know the strategies, I know the formula. But rather than accept that this might be a possibility and provide difficulty options or challenge, Pokemon simply stays the course. Sure, there's a universal appeal to Pokemon at its heart, but it really struggles to grasp me beyond this. Every new game feels like it's aimed at 10-year-old Kris, never reaching beyond. Tentative steps towards something more meaningful or improved are occasionally taken, but they're rarely committed to and often are accompanied by multiple steps backward.

    "Not only did Temtem exceed my expectations in pretty much every regard, but it also helped me realize what I failed to feel in Pokemon for some time now: respect for the series veteran."

    It's easier than ever to power level your team to the point of devastating all opponents. Trainers rarely have a full lineup of six Pokemon. The enemy levels always feel lower than necessary to be a threat. There's little that amounts to strategy or careful planning beyond "spam type effective move to easy victory." Hell, sometimes even choosing type effective moves is overkill. All of this could be assuaged by a more exciting plot, but they remain incredibly basic and child-friendly. Instead, I just gather my team of favorite designs and power on through.

    I held out hope that Sword and Shield would take steps to address this, but quite frankly? They didn't. The overall negativity surrounding Dexit didn't help matters, either. So after careful consideration, I didn't buy them. Instead, I went back and did a Nuzlocke run of Heart Gold, having a very merry time in the process. That is very likely where my experience with the mainline Pokemon will end. Despite my love for these cute creatures, and my multiple decade connection to them, I just find nothing to draw me in anymore that I cannot get with the games I already own. It's Mystery Dungeon or nothing for me, most likely.

    Temtem is the

    Or maybe it's just me.

    Nonetheless, this was the state of mind that I approached Temtem with. Coupled with my background and the robust mechanical systems on display, I walked away with a smile on my face. Temtem is a game made by people who clearly respect Pokemon, but more than that: they respect the long-time Pokemon veteran who wants to see the series grow into something more. In this one closed alpha of an indie developer, I have experienced more development of the Pokemon formula than I have in the better part of 20 years of Game Freak's games.

    "Temtem has enough options and complexity to appeal even to those who have Caught 'Em All before."

    Crema has their finger firmly on the pulse of the jaded Pokemon fan. Temtem has enough options and complexity to appeal even to those who have Caught 'Em All before. But even with that in mind, it's far from unapproachable to newcomers or younger audiences. I genuinely think there is something for everyone here, and I cannot wait to see how it develops from this point forward.

    Temtem will be available on Steam Early Access from January 21st, with console releases planned once the Early Access period ends. There will be a handful of server stress tests before this; you can find a full list of dates and times on the Steam page. I've gone from a curious bystander to an eager follower in just a dozen hours of playtime, so there's little doubt I'll be in-game somewhere.

    January 13, 2020 12:00 PM EST

    Saturday, January 18, 2020

    New Pokemon Nintendo Direct Coming Later This Week

    Is there something you think we should be reporting on? Email news@usgamer.net.

    Surprise! Pokemon Sword and Shield might barely be in the rear view mirror, but there's a brand new Pokemon-themed Nintendo Direct coming later this week.

    The Pokemon Direct will officially take place on Thursday, January 9. It'll be kicking off at 6:30 a.m. PT, and will be running for roughly 20 minutes.

    There's really no telling what this could be from Nintendo. An educated guess puts this as a Direct that's focused on new content for Pokemon Sword and Shield, since the pair of games only launched back in November 2019.

    In saying that, 20 minutes is a long time for Nintendo to focus on DLC for games that are already out. There's always the possibility that the Direct could focus on either Pokemon Go, or Pokemon Masters. Both games are out right now on both iOS and Android platforms, and there's no reason this Direct couldn't focus on new content for either game.

    Any guesses as to what Nintendo could showcase? Let us know in the comments below.

    Thursday, January 16, 2020

    Pokémon Sword and Shield Expansion Pass guide - new features, locations and returning Pokémon explained

    Everything we know about the upcoming DLC for Pokémon Sword and Shield.

    The Pokémon Sword and Shield Expansion Pass has been announced and it will contain two adventures - The Isle of Armor and The Crown Tundra.

    Each part of this expansion pass will not only take you on a whole new Pokémon adventure, but it will also introduce you to new Pokémon and see the return of over 200 Pokémon from previous generations.

    Here you'll be able to find everything we currently know about the expansion pass, including features, locations and lists of new and returning Pokémon.

    On this page:

    The Pokémon Sword and Shield expansion pass consists of two different adventures, entitled The Isle of Armor and The Crown Tundra.

    The Isle of Armor expansion will be released in June 2020 and includes:

  • Access to the Isle of Armor - a new Wild Area styled area with a variety of environments, including beaches, dunes, caves, bogs and forests
  • Over 100 returning Pokémon, including new regional variants, such as Galarian Slowpoke
  • New Legendary Pokémon, Kubfu, and it's evolution Urshifua new storyline where you train under the Pokémon dojo master, Mustard
  • A new rival character depending on your version:
  • Klara, the poison-type specialist, in Pokémon Sword
  • Avery, a psychic-type trainer, in Pokémon Shield
  • Klara and Avery - your new rivals.
  • Restricted Sparring - a new form of battling, where you're limited to a certain number of Pokémon types and have to battle under a specific under of conditions
  • An Exp. Charm, which will help you train your Pokémon
  • New hairstyles and clothes for your trainer
  • Apricorn that can be made into Poké Balls
  • New move tutors
  • Gigantamax forms for Rillaboom, Cinderace and Inteleon
  • Pokemon_Sword_Expansion_3

    The Crown Tundra expansion will be released sometime in Fall 2020 and will include:

  • Access to the Crown Tundra a dangerous, yet beautiful, winterous landscape
  • Over 100 returning Pokémon, including new regional variants and legendary Pokémon from previous generations
  • The legendary Pokémon Calyrex, which is a psychic and grass-type Pokémon
  • A new storyline where you're recruited by a 'certain someone' to explore the uncharted landscape of the Crown Tundra
  • New co-op mode where you delve into the depths of the Pokémon Dens that riddle the Galar region and discover legendary Pokémon from a previous generation
  • New hairstyles and clothes for your trainer
  • The Pokémon Sword and Shield expansion pass will cost £26.99 / $29.99.

    This cost will include both expansion passes - The Isle of Armor and The Crown Tundra.

    It doesn't matter whether you've got Pokémon Sword or Shield - you'll be able to play both of expansions.

    Pokemon_Sword_Expansion_1

    What you do need to do, however, is buy the expansion version that is compatible with the game, Sword or Shield, that you originally brought.

    This is because, just like with previous Pokémon games, each expansion will have a set of Pokémon which are exclusive to the version, be it Sword or Shield, that they're compatible with.

    If you buy the wrong expansion version, then you won't be able to play it! So be careful when you purchase the expansions.

    Currently, there are two pre-order bonuses to entice you into buying the Pokémon Sword and Shield expansion pass - a Pikachu Uniform and an Eevee Uniform.

    The expansion pass will give you the opportunity to add both new and old Pokémon to your Galar Pokédex.

    If you decide that you don't want to buy the expansion pass, you'll still be able to add these returning Pokémon to your Pokédex.

    On the release days of both The Isle of Armor and The Crown Tundra, a free update will be released for both Pokémon Sword and Shield. This update will allow all players to receive both the new and returning Pokémon including in the expansion pass through methods such as trading and Max Raid Battles.

    You'll also be able to bring Pokémon across using Pokémon Home, which is going to be released before the expansion passes in February 2020.

    New Pokémon in the Sword and Shield Expansion Pass

    Both The Isle of Armor and The Crown Tundra introduce a new legendary Pokémon.

    In The Isle of Armor, you'll be given the legendary fighting-type Pokémon, Kubfu, by Mustard. Eventually Kubfu will evolve into Urshifu.

    Depending on how you train Urshifu, it can evolve into two different styles - Single Strike Style or Rapid Strike Style.

    Single Strike Style Urshifu is a more offensive Pokémon, which is a fighting and dark-type. Meanwhile, the fighting and water-type Rapid Strike Style Urshifu is targeted towards the more defensive player.

    In The Crown Tundra, you'll encounter Calyrex. This legendary psychic and grass-type Pokémon once ruled over the Galar region.

    Kubfu, Urshifu and Calyrex - the new legendary Pokémon.

    Returning Pokémon in the Sword and Shield Expansion Pass

    Across both expansions over 200 Pokémon from previous generation will be added to Pokémon Sword and Shield.

    This includes new regional Pokémon, such as Galarian Slowpoke, which you can currently catch in the free pre-expansion pass event at Wedgehurst Station.

    We don't know the full list of returning Pokémon at the moment, but, thanks to the expansion pass trailer and dedicated website, we know what some of these Pokémon are.

    In the below lists we've also included the pre and post-evolutions for these Pokémon. Even though they haven't been directly confirmed, you can't have a Crobat without a Zubat or Golbat.

    In The Isle Armor, we'll see the return of:

    Pokemon_Sword_Expansion_4
  • Magnemite
  • Magneton
  • Magnezone (Directly confirmed)
  • Horsea
  • Seadra
  • Kingdra (Directly confirmed)
  • Happiny
  • Chansey (Directly confirmed)
  • Blissey
  • Azurill (Directly confirmed)
  • Marill
  • Azumarill
  • Zorua (Directly confirmed)
  • Zoroark
  • Larvesta
  • Dedenne (Directly confirmed)
  • Volcarona (Directly confirmed)
  • Rockruff
  • Lycanroc (Directly confirmed)
  • In Fall 2020, with the release of The Crown Tundra, we'll see the return of:

    Pokemon_Sword_Expansion_8
  • Nidoran ♂
  • Nidorino (Directly confirmed)
  • Nidoking
  • Zubat
  • Golbat
  • Crobat (Directly confirmed)
  • Elekid (Directly confirmed)
  • Electabuzz
  • Electivire
  • Spheal
  • Sealeo (Directly confirmed)
  • Walrein
  • Beldum (Directly confirmed)
  • Metang
  • Metagross
  • Gible
  • Gabite
  • Garchomp (Directly confirmed)
  • Cryogonal (Directly confirmed)
  • Amaura
  • Aurorus (Directly confirmed)
  • The new co-op mode introduced in The Crown Tundra will also see the return of many Legendary Pokémon from across all the previous generations. There is yet to be any direct confirmation, however, of which Legendary Pokémon will be returning.

    There are also some Pokémon that we know are returning, thanks to the trailer, but we don't know exactly which part of the expansion pass they'll be introduced with. These Pokémon are:

  • Bulbasaur
  • Ivysaur
  • Venusaur (Directly confirmed)
  • Squirtle
  • Wartortle
  • Blastoise (Directly confirmed)
  • Regirock
  • Regice
  • Registeel
  • Both Venusaur and Blastoise will also have Gigantamax forms. It does appear that these two Pokémon will appear in the Isle of Armor, while the Titan trio will appear in The Crown Tundra.

    The Isle of Armor expansion sees you travelling to the titular Isle of Armor, where you become an apprentice of Mustard, the owner of the island's Pokémon dojo. Amongst his other apprentices, you'll find yourself a new rival.

    In Pokémon Sword, your new rival will be Klara, a poison-type specialist. The psychic-type trainer, Avery, will be your new rival in Pokémon Shield.

    During your stay on the island, Mustard will entrust you with the legendary fighting-type Pokémon, Kubfu, which will evolve into Urshifu.

    The Isle of Armor has its specific Pokédex as well that will encourage you to explore the new environment exclusive to the island, including beaches, dunes, forests, caves and bogs. Throughout these new areas you'll be able to find Pokémon Dens for Max Raid Battles and a host of new Pokémon, including new regional forms, that you can't find on mainland Galar.

    Pokemon_Sword_Expansion_6

    This expansion will also introduce a selection of new tutor moves for you to learn, new clothes, new hairstyles, an Exp. Charm to help you train your Pokémon and apricorns that can be made into Poké Balls, which were previously seen in the Gen 2 Pokémon games.

    You'll also be able to try out Restricted Sparring, a new form of battling, in The Isle of Armor. In this mode, you'll be limited to a certain number of Pokémon types and have to battle under a number of set conditions.

    Finally, The Isle of Armor expansion will also introduce Gigantamax forms for the final evolutions of each of the Galar starter Pokémon - Rillaboom, Cinderace and Inteleon.

    For more like this, our complete Pokémon Sword and Shield walkthrough, explainer on the Pokémon Sword and Shield Expansion Pass, and Pokémon Sword and Shield tips are the places to start. Otherwise, we cover everything from the Wild Area and Pokémon Camp to strong-looking Pokémon and autosaving. After discovering the starters Sobble, Scorbunny and Grookey, we have a guide to the Turffield treasure riddle solution, and Ballonlea quiz answers and solutions, lists of all TM locations and TRs, new Gen 8 Pokémon, the Sword and Shield Pokédex, Sword and Shield version differences, all Galarian forms and the Sword and Shield Legendaries. We also have an evolution guide, including details on evolving Applin, Farfetch’d, Milcery, Sinistea, Toxel and Yamask.

    In The Crown Tundra expansion, you'll be travelling to the dangerous, yet beautiful, Crown Tundra. In this frozen kingdom, a 'certain someone' (I think it's Professor Oak) will recruit you for their exploration team.

    You and your Pokémon team will be tasked with exploring the mostly uncharted mountains, venturing out from the small communities that are dotted about the landscape. During your travels you might discover a temple, a giant tree or maybe even the legendary Pokémon Calyrex.

    Like with the previous expansion, The Crown Tundra will have its own Pokédex for you to complete and Pokémon from previous generation, which can't be found in the rest of the Galar region. There will also be new regional forms and a range of new Pokémon Dens for Max Raid Battles.

    Pokemon_Sword_Expansion_5

    This expansion also introduces a new co-op mode, which will send and your fellow trainers into the depths of the Pokémon Dens that riddle the Galar region. Down in the dark you might find yourself facing a legendary Pokémon from a previous generation.

    There are also some new legendary Pokémon hiding in The Crown Tundra.

    Finally, The Crown Tundra will also introduce a range of new clothing and hairstyles for you to customise your trainer with.

    Tuesday, January 14, 2020

    Pokémon Sword and Shield’s new expansions are a big deal

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  • Pokémon Sword and Shield's new expansions are a big deal New, 12 comments

    Pokémon finally joins the modern DLC era

    By Megan Farokhmanesh@Megan_Nicolett Jan 10, 2020, 11:49am EST Share this story
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  • Yesterday, Game Freak announced expansion packs for Pokémon Sword and Shield. The first, Isle of Armor, is set to launch this June. The Crown Tundra will follow in the fall. In addition to new rivals, clothing, and areas, the expansion pack will also introduce new co-op, legendaries, and a wider pokédex. For most games, this would be standard news. For Pokémon, it's almost revolutionary.

    Pokémon moves at a glacial pace when it comes to major changes. It's taken roughly two decades for its traditional RPG experience to land on a console. Before that, it felt revolutionary when the series finally introduced online play or 3D graphics — years after many games had already done so. Sword and Shield, released last year, were the series's arrivals in the modern era. In 2019, that is, just as this console generation prepares to give way to the next.

    Unlike Pokémon Let's Go, a pair of simplified adventures taking inspiration from the original Pokémon Yellow, Sword and Shield offered something bigger, more exciting. Gym battles take place in cheering arenas; pokémon grow to skyscraper heights; a huge, new "Wild Area" offers a place players can return to over and over to explore. Galar is a region ripe for new adventures. What form improvements took was up for debate.

    Game Freak has made a habit of revisiting regions with a more refined, usually definitive, version. Pokémon Red and Blue were followed up by Yellow, a game that more closely followed the popular animated show and gave players access to a full pokédex. Titles like Pokémon Emerald, Crystal, and Platinum came after their respective generations to offer a more robust experience. Other games, like Pokémon Ultra Sun and Ultra Moon, skipped a third go entirely and released as enhanced versions of their predecessors, Pokémon Sun and Moon.

    While it's easy to appreciate improvements on any Pokémon game — who wouldn't want their favorite experiences thoughtfully retooled into something even better? — the practice isn't consumer-friendly. A new game, better or not, inevitably means handing over more money. It also asks players to invest a lot of time in content they've mostly been through already just to enjoy any new features. It's a dated practice that, in an industry that's made DLC a common refrain, has long felt out of touch with players.

    Game Freak's pivot with Sword and Shield into expansions rather than enhanced versions solves these problems in a simple way. Players can continue their journeys with existing save files rather than starting fresh. New storylines, characters, and other content will be integrated into the game's world, the developer claims, as seamlessly as Sword and Shield's Wild Area. Older pokémon that didn't make the original cut are also being added to the game's pokédex through these new areas.

    For Sword and Shield, the series's first mainline Switch games, it's a perfect way to build on an already excellent adventure. The game's main quest — to best the region's gyms and claim a champion title — is easily completed. But becoming a pokémon champion during your tender teenage years doesn't need to signal the end of a trainer's journey.

    By moving past the main conceit of the games, Game Freak is opening up Sword and Shield to far more exciting adventures. What happens to trainers who get everything they want at their first shot? What does it mean to be a champion? And what role does any pokémon master play in their competitive world? There's never been enough time to even pose these questions. Maybe now, players can find out what happens to trainers who no longer have to catch 'em all.

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